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Genre Deep Dive12 min readJanuary 25, 2025

The Art of Psychological Horror in Visual Novels

An in-depth look at how visual novels like Blood Money and Human Expenditure Program use narrative techniques to create lasting psychological impact without jump scares.

What Makes Psychological Horror Different?

Psychological horror operates on a fundamentally different principle than traditional horror. Instead of external threats that provoke fear through visceral reactions, psychological horror targets the mind itself. It creates unease through suggestion, implication, and the gradual erosion of certainty.

Visual novels are uniquely suited to this form of horror. Their text-heavy nature allows for deep exploration of characters' internal states, while their static or limited animation forces players to use their imagination—often the most terrifying tool of all.

The Visual Novel Advantage

Visual novels possess several inherent advantages when it comes to psychological horror:

Narrative Depth

The text-based format allows for extensive character development and exploration of psychological themes that would be difficult to convey through action alone.

Pacing Control

Players read at their own pace, allowing tension to build naturally rather than being dictated by timed sequences.

Imagination Engagement

Limited visual movement forces players to fill in gaps with their imagination, often creating more disturbing images than any graphic could provide.

Internal Monologue

Direct access to characters' thoughts creates intimacy and allows for exploration of unreliable narration and psychological deterioration.

Key Techniques in Psychological Horror Visual Novels

1. Unreliable Narration

One of the most powerful tools in psychological horror is making players question what they're experiencing. Games like Human Expenditure Program excel at this by presenting Harvey's perspective in a way that gradually reveals its unreliability.

The beauty of this technique in visual novels is that text and images can contradict each other subtly. A character's dialogue might say one thing while their expression suggests another. The narration might describe a pleasant scene while the artwork hints at something darker underneath.

2. Cognitive Dissonance

Visual novels can create powerful psychological impact through the deliberate mismatch between visual presentation and narrative content. Consider how Human Expenditure Program uses beautiful, gentle artwork to present deeply disturbing themes.

Creating Dissonance Through:

  • Visual-Narrative Contrast: Pretty aesthetics masking dark themes
  • Tonal Shifts: Sudden transitions from light to dark moments
  • Character Behavior: Actions that contradict established personality
  • Setting Incongruity: Disturbing events in mundane locations

3. Gradual Revelation

Unlike jump-scare horror that seeks immediate reaction, psychological horror in visual novels builds slowly. Information is revealed piece by piece, allowing dread to accumulate. Each new revelation recontextualizes everything that came before, forcing players to reconsider their understanding of events.

This technique works particularly well in the Blood Money series, where early choices and events take on sinister new meanings as the full picture emerges. The horror isn't in what's happening now—it's in the growing realization of what has been happening all along.

4. Choice and Consequence

Interactive fiction allows for a unique form of psychological horror: the horror of complicity. When players make choices in games like Blood Money, they become active participants in the narrative's darkness.

This creates a different kind of fear—not fear of what might happen to you, but fear of what you might choose to do. The game forces you to confront aspects of yourself you might prefer to ignore, making the horror deeply personal.

The Role of Sound and Music

While visual novels are primarily visual and textual, sound design plays a crucial role in psychological horror. Subtle audio cues can:

  • Create atmosphere without drawing direct attention
  • Signal shifts in tone or reality
  • Build tension through absence (strategic use of silence)
  • Enhance emotional impact of key moments
  • Provide subconscious cues about character states

The most effective psychological horror visual novels use sound sparingly but strategically. A change in background music might be the only indication that something fundamental has shifted in the narrative.

Character Development and Psychological Horror

Deep character development is essential for effective psychological horror. Players need to understand and relate to characters before watching them deteriorate or discovering their darkness. Visual novels excel at this because they have the time and format to develop complex, nuanced characters.

Harvey Harvington as Case Study:

Harvey works as a protagonist because we spend extensive time in his head. We understand his thoughts, fears, and motivations. This makes his psychological journey more impactful—we're not watching a stranger fall apart; we're experiencing it ourselves.

The game leverages our connection to Harvey to make us question our own perceptions and judgments, creating psychological horror that extends beyond the screen.

The Power of Ambiguity

Psychological horror visual novels often resist providing clear answers. Ambiguity forces players to engage actively with the narrative, forming their own interpretations and potentially questioning those interpretations.

This uncertainty extends beyond the story itself. Players might finish Human Expenditure Program still unsure about fundamental aspects of the narrative—and that's intentional. The unresolved questions linger, creating lasting psychological impact long after the game ends.

Why No Jump Scares?

The deliberate absence of jump scares in games like Blood Money and Human Expenditure Program isn't a limitation—it's a choice that reflects the genre's philosophy. Jump scares provide momentary fright followed by relief. Psychological horror seeks to create sustained unease that doesn't dissipate.

Sustained Horror vs. Jump Scares:

Psychological Horror:

  • • Builds gradually
  • • Creates lasting unease
  • • Engages the mind
  • • Resonates after playing
  • • Targets deeper fears

Jump Scares:

  • • Immediate reaction
  • • Brief impact
  • • Physical response
  • • Quickly forgotten
  • • Targets reflexes

The Future of Psychological Horror in Visual Novels

As visual novels continue to evolve, the potential for psychological horror grows. New technologies and narrative techniques open up exciting possibilities while maintaining the core strengths of the genre.

The success of games like Human Expenditure Program proves that audiences are hungry for mature, psychologically complex narratives. They want to be challenged, unsettled, and made to think. Visual novels, with their unique combination of text, image, choice, and pacing, are perfectly positioned to deliver these experiences.

Conclusion: The Lasting Impact

Psychological horror in visual novels represents some of the most sophisticated storytelling in interactive media. By eschewing cheap thrills in favor of deep psychological exploration, these games create experiences that resonate long after the final text box appears.

Games like Blood Money and Human Expenditure Program demonstrate that horror doesn't need to be loud, graphic, or shocking to be effective. Sometimes the most terrifying experiences are the quiet ones—the ones that make you question what you think you know, that reveal uncomfortable truths about human nature, that linger in your thoughts long after you've looked away from the screen.

"The best psychological horror doesn't just scare you in the moment—it changes how you think about yourself and the world around you. That's the power of well-crafted visual novel horror."

In the end, psychological horror in visual novels succeeds not by showing us monsters, but by revealing the darkness within ourselves. It's horror that whispers instead of screams, and in that whisper, we hear truths we'd rather not acknowledge. That's what makes it so powerful, so memorable, and so uniquely suited to the visual novel format.